![]() Build at desired location X,Y,Z in the Overworld. To set up pairs of Nether portals properly so that they reliably travel to each other, it is best to build both portals manually. When creating a portal, the game always makes a 4x5 frame of obsidian, including corner blocks.In Bedrock Edition, the platform includes 4 more blocks of netherrack on each side, a total of 12 blocks of platform. This provides air space underground, or a small platform if high in the air. A 2×3 platform of obsidian with air 3 high above is created at the target location, overwriting whatever might be there.118 for the Nether or 246 for the Overworld). The ideal X and Z coordinates are used, but Y is clipped to be between 70, and 10 below the world height (i.e.If both of the above fail, the game forces a portal:.If no such space is found, it tries again looking for a narrower fit: A 1x4 area of buildable blocks, still with air 4 high above them.The closest valid position in the 3D distance is always picked. When enough space is available, the orientation of the portal is random. For the first pass, a valid location is 3×4 buildable blocks with air 4 high above all 12 blocks.It searches within 16 blocks horizontally (but any distance vertically) of the player's destination coordinates.If no portals are found within range, the game sets out to make a portal:.Differences in the Y coordinate can bypass the portal that's closest in only X and Z! ![]() ![]()
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